![]() ![]() The character is more fun to play than any other I've ever made. I built a kick/trapper based largely around this guide not too long ago. With Kudos like this, I wanted to share my guide with the goodly folks here at jsp too. ![]() Nearly 24,000 Views and over 15 pages of props including being Stickied. However, I can say that I've had this guide posted over at another one of the largest and oldest Diablo forums now since Feb of 08. ![]() The info collected here is nothing new, and I cannot claim credit for anything but the time I'm taking to compile it for you. A weak char is a deeded character, and despite what the screen says, nobody will remember your deeds of valor. This build focuses on eeking out the max orb damage while balancing kicker, trapper and durability, afterall I only play hardcore mode. The down side here, is that this build is another one based on game items and if you do not have most of the ideal items you lose effectiveness. If the char cannot solo everything, then it's of no use to me. My character requirement are a build that can take can run every other spot in the game, and that includes Ubers. He does not get summons nor the crowd control a sin is capable of. As a comparable build, the Rift-a-din does less physical damage and attacks slower. Sins are the true swiss army knives of builds, able to run everywhere in the game with ample crowd control, multiple damage sources and even summons. The downfall normally for kicker sins is the lack of an aoe attack that actually takes enemies down. This can be played equally well on either side. Good morning everyone, after making many Martial Art and Trapper Sins, Ive come to find a potent combo of items that allows one to have fantastic balance of melee kick some butt goodness without giving up much in damage on the trap tree. ![]()
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